For fun, from the earlier conversation about how much levels matter, I happen to still have my logs from when I was soloing on my warrior, I wrote a simple parser to pull and summarize the data for all of my Chasm Crawler kills from levels 16-19.
During this time I exclusively killed blue ones. The number is what level I was, my hits aren't how hard I hit, just how many times I hit on average in these fights.
Weapons were: Bullsmasher and Longsword (from a vendor, just the weapon called "Longsword". The TTK listed here is in seconds for easier reading but I didn't convert it later on.
Code:
{
"16": {
"averageMyHits": 34.54,
"averageMyMisses": 12.27,
"averageMyDps": 3.89,
"averageTheirHits": 14.18,
"averageTheirDps": 1.51,
"averageTtk": 85.59,
"count": 22
},
"17": {
"averageMyHits": 35.91,
"averageMyMisses": 11.97,
"averageMyDps": 4.45,
"averageTheirHits": 11.02,
"averageTheirDps": 1.15,
"averageTtk": 76.43,
"count": 48
},
"18": {
"averageMyHits": 31,
"averageMyMisses": 8.33,
"averageMyDps": 4.84,
"averageTheirHits": 9.92,
"averageTheirDps": 1.13,
"averageTtk": 70.29,
"count": 54
}
}
Chasm Crawlers range from levels 11-13, so at 16 all of them are blue. Note the massive difference in TTK (Time to kill) from level 16 to 17, this is due to somewhat frequently running into mobs only 3 levels below me, the data shows that these fights take significantly longer. It's the most noticeable level in which you can absolutely tell whether I'm fighting a level 11 mob or a level 13 mob because the results are consistently very different between them.
For example, a lot of my fights at level 16 against these snakes looked like this, start/end are linux timestamps, TTK is in ms: this is almost certainly a level 13 snake (which actually isn't that hard to prove since mob max damage per hit statically scales with their level for the vast majority of monsters so I might go snag that data point later).
Code:
{
"start": 1588113011000,
"myHits": 42,
"theirHits": 20,
"myMisses": 18,
"end": 1588113136000,
"timeToKill": 125000,
"myDps": 2.728,
"theirDps": 1.344
}
Compare this to many of my fights at that level that look like this:
Code:
{
"start": 1588114078000,
"myHits": 30,
"theirHits": 12,
"myMisses": 8,
"end": 1588114147000,
"timeToKill": 69000,
"myDps": 4.521739130434782,
"theirDps": 1.3623188405797102
}
Which is almost certainly against a level 11 mob, someone I'm 5 levels above. Note how many fewer hits it takes to kill since I'm hitting for more more often, how many fewer hits I take, and how much less I miss.
At level 18, I was exclusively fighting level 13 snakes, as they're the only ones that con blue at that point. I think its fairly clear that, being 4 or 5 levels above an enemy VS being 2-3 levels above an enemy makes a massive difference in combat even at this low of a level. This gap closes as you gain levels, but that's also why the Blue con gap widens, when you're level 35 you're
really looking for level 25 mobs to maintain this kind of lead.