Quote:
Originally Posted by DeathsSilkyMist
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When you have 2 Enchanter pets 27 DPS isn't a big deal. A group killing a mob with 8000 HP in 36 seconds is doing 222 DPS already. Changing the DPS to 192 only changes the fight time to 42 seconds per mob.
A Shaman can help the group out in other ways, such as lower downtime between mobs. They are better at assisting with charm breaks, they take less time to re-malo the charmed pets and get back into the fight since they can recover mana faster and malo is better than mala. Buffs and heals reduce the chance of deaths, etc. Shamans are also better when dealing with tough mobs such as Ixiblat Fer.
And again, a Shaman can do 84 DPS by root/rotting two mobs. If a group cares about DPS, they would do everything they can to decrease kill times, which means root/rotting mobs they haven't gotten to yet. If they didn't care about DPS, why would they sweat 27 DPS in a group already doing 160+ DPS just from Enchanter pets?
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Sorry mage does 50% more DPS than you. At least you got your unnecessary utility to bring to a group with multiple enchanters and a cleric already. I guess if the enchanters are bad at everquest and the cleric is asleep a shaman could be helpful to correct their mistakes. I was going with the assumption that the players in this hypothetical group weren't bad. If we're assuming bad players then yes bring a shaman instead.