Quote:
Originally Posted by DeathsSilkyMist
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Exactly. Having an extra 3 minutes on your slow is huge. The 5% still helps when your Enchanter is getting summoned and they are in paper armor, and on tough mobs that hit hard.
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3 minutes is huge when this theoretical group already has 2 hasted charm pets?
I think not. Would be happy for you to provide me the “math” behind anything a group will be doing that takes longer than 3 minutes for a single mob to die with 2 hasted charm pets.
I am patiently waiting.
TLDR: 5% more slow is important but doing 40-60% (actually more) less personal dps and not being able to give the charmed pets 11% more haste is not.
Any competent cleric paying attention can keep the enchanter alive. I’ve done it about a thousand times or more on my 59 cleric with a single charm class. Having extra pets means the charming class can just back up 2 steps and only eat the dmg from their own pet without aggro on the main mob. And IF the cleric can’t keep a charm class alive through a single break … then what the F are we even talking about? Better to have no charms?
This isn’t rocket surgery.