Quote:
Originally Posted by DeathsSilkyMist
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Mana-wise the Mage is far worse off, they will not be nuking at all after a few more mobs. Once the Mage has drained their mana pool, they can only nuke every 84 seconds because they can only regenerate 200 mana per minute. The test was not using C2. The Shaman can easily keep their mana up due to breaks in mobs, mobs that die a bit slower, etc. Remember I am testing under the assumption that the group is fighting a mob every 36 seconds without break, which is honestly unrealistic.
Also remember this is making the assumption your group is fighting mobs that die in only 36 seconds. A Shaman's DPS increases when a Mob takes longer to die, while a Mage is still bound by their mana.
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Why do you keep saying that the Mage DPS bound by mana? I've pointed out repeatedly in this thread that the Mage can output enormous DPS indefinitely with just the pet and clickies. With Velious quest armor pants and robe the Mage doesn't even have to expend mana on pet haste and DS. Boots of Bladecalling alone are 35 DPS, and are a fair gear assumption when comparing against a raid-geared Torpor Shaman.
You're also terribly underestimating just how much stronger the Mage pet is compared to the dinky Shaman pet. Shaman pet is level 39, can't backstab and can't quad. Mage pet is level 49 (with water staff), quads, backstabs for 200 and procs a nuke for over 100. A reliably backstabbing, focused 60 water pet by itself is a DPS chainsaw exceeded only by high-end Velious-geared Rogues and Monks. The Shaman pet will also only be hasted to 50% with Celerity, vs. the Mage pet hasted to 65% with Burnout IV and an additional 11% from Muzzle. The DPS difference between the two pets is night and day, which is to be expected considering the class is built entirely around the pet.
Finally, the Mage does not care how long or short the fight is. As long the fight is sufficient duration to get off a single clickie nuke (17 sec for boots) then the DPS is the same, whether the fight is 17 seconds long or 17,000.