View Single Post
  #654  
Old 08-25-2022, 08:26 PM
PlsNoBan PlsNoBan is offline
Fire Giant


Join Date: Jul 2018
Posts: 815
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Here's some data:

Turgur's Insects - 3 sec cast, 250 mana
Malo - 5 sec cast, 350 mana
Paralyzing Earth - 2.5 sec cast, 100 mana
Chloroblast - 3 sec cast, 175 mana
Pox of Bertoxx - 5 sec cast, 430 mana
Ice Strike - 7 sec cast, 250 mana
Epic click - 9 sec cast, 0 mana
JBB - 8 sec cast, 0 mana

Why are none of these spells/items included in your astounding little math formula, since you claim at various points in the thread to be casting them regularly for the benefit of the group? Every time you stop to cast one of these spells and deviate from your Bane/E-bolt/canni/Torpor dance the Mage continues to chainsaw DPS mana-free. To even remain in the same ballpark with him you can literally only cast those four spells, and you require they always tick for full duration. You simply have an autistic obsession with the Shaman class and cannot admit that their excellent solo, duo and small group performance does not translate to them being a group DPS class or being especially useful in the specific context of joining a group with an existing Enc/Enc/Clr lineup.
You're obviously correct. There's just no reasoning with this idiot so.
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
Reply With Quote