Quote:
Originally Posted by Ripqozko
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Do you even math ? Clearly you don’t understand math . It’s all written out if you look at the math.
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It's that blasted New Math again, isn't it?
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Quote:
Originally Posted by PlsNoBan
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When the top end dps is 80 a difference of 30 is fairly substantial. I'm surprised with all your math skills you don't realize that.
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A 30 DPS difference is large comparing them individually but not especially sigificant as part of the larger hypothetical group. We already have a couple of hasted/buffed/etc charm pets shredding stuff in our group. A 6-man won't want the shaman as a damage-dealer, but a 6-man pickup group breaks and forms on-site and is ever-changing so they're covering their utility on an as-needed, custom basis. This thread intended to discuss a single, set group intended to do all content throughout the entire game. Frankly I don't care if I can mow something down in 33 seconds with a magician or 30 seconds with a shaman then wait 4 min instead of 5 at the end of the round while stuff respawns. I care what the raw capability of the group is, so I care more about camps where one character is *strongly* preferred over the other. Math won't get us there.
We all liked the magician over the shaman for Juggernauts, even Shamwowi. Probably all of us (I assume?) would like the shaman over the magician for West Wastes dragons. Who wins at more individual locations? I'll be frank here, I'm not experienced enough with magicians--I only occasionally group with them--to know ALL the areas that they're really good for. Chime in, please.
Danth