Quote:
Originally Posted by DeathsSilkyMist
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That's where most people probably differ in this thread.
From my years of experience a bit of extra DPS isn't worth the extra risk. Most mobs have pretty low HP in this game, so kill speeds are generally fine unless you are purposely trying to make the slowest group comp you possibly could.
Even one group wipe destroys the DPS advantage of a Mage vs. a Shaman. At best you are set back 10-30 minutes (if you are lucky), at worst your group disbands hehe.
Adding 30 DPS to a group with 2x Enchanter pets is going to give you a lot less benefit than the extra utility and safety a Shaman has to offer. Never wiping is a good way to out-perform a high DPS group that is wiping.
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I think you slightly overvalue utility. That very well may be your experience, but I think on average most people want to level/kill as fast as possible and they will likely take more dps with a small chance of dying over more utility with almost no chance of dying. This is because this game isn't that hard, most of us have put in the hours to master it by now, and people just want to be efficient with their time. Having potentially wasted utility is not efficient. Having more dps is always efficient if you can avoid death, which generally you can. CRs also are relatively pretty easy on this server. Almost everybody has access to a rogue/necro/sk to help retrieve their corpse or if not people are usually pretty friendly and willing to help out.