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Old 08-24-2022, 04:47 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Yea but then you have a strong mage pet to pick up the break, one that is stronger than a shaman's pet, and more dps. And moving around/rooting/rotting/positioning/canni/etc. is a lot more work than just sitting there, nuking, and sit/stand hehe.

This is a game of centimeters & milliseconds. Most are taking the DPS edge if they can get it. To most it's worth the risk of not having that double healer if it means they can get a few more DPS.

If you value this Safety utility differently, that is fine, but I don't think this applies to the majority of players. I think most would agree that 100% Necessary Utility > DPS > "Safety" Utility. I'm not claiming I'm right about this, but it's my opinion from the experiences I've had.
That's where most people probably differ in this thread.

From my years of experience a bit of extra DPS isn't worth the extra risk. Most mobs have pretty low HP in this game, so kill speeds are generally fine unless you are purposely trying to make the slowest group comp you possibly could.

Even one group wipe destroys the DPS advantage of a Mage vs. a Shaman. At best you are set back 10-30 minutes (if you are lucky), at worst your group disbands hehe.

Adding 30 DPS to a group with 2x Enchanter pets is going to give you a lot less benefit than the extra utility and safety a Shaman has to offer. Never wiping is a good way to out-perform a high DPS group that is wiping.
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