Quote:
Originally Posted by DeathsSilkyMist
[You must be logged in to view images. Log in or Register.]
Agreed.
The Shaman is recovering mana much faster. It's really on a different level from the Mage. I am not sure why it is difficult to press "root" and "Epic" a few times, while running around. That is pretty simple, and most classes do it when they are soloing.
The funny thing is you are using the "lazy player" argument (people are semi AFK watching Netflix), but you don't understand that redundancy in utility is even better in this case. If you only have one healer (a cleric), they may miss the first few seconds of a 2 pet charm break. That could easily be the difference between life and death. Having multiple healers means you have less chance that both the Shaman and the Cleric are watching Netflix. That is one place where the redundancy really shines, because even one group wipe is going to destroy whatever slight DPS lead a Mage is giving you.
|
Yea but then you have a strong mage pet to pick up the break, one that is stronger than a shaman's pet, and more dps. And moving around/rooting/rotting/positioning/canni/etc. is a lot more work than just sitting there, nuking, and sit/stand hehe.
This is a game of centimeters & milliseconds. Most are taking the DPS edge if they can get it. To most it's worth the risk of not having that double healer if it means they can get a few more DPS.
If you value this Safety utility differently, that is fine, but I don't think this applies to the majority of players. I think most would agree that 100% Necessary Utility > DPS > "Safety" Utility. I'm not claiming I'm right about this, but it's my opinion from the experiences I've had.