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Old 08-24-2022, 04:15 PM
Crede Crede is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Except it simply isn't true that you would need to go "bonkers". That is the point you are missing.

A level 60 group is not pulling 70+ mobs an hour in most camps. A Shaman will have plenty of time between pulls to recover mana in most cases.

If a level 60 group is pulling 70+ mobs an hour, that means you are in an easier zone like Velks, Seb, etc., where the Shaman can go off and root/rot mobs to deal good DPS if that's what the group needs.

Utility does not have diminishing returns at all. If you don't have CC, Heals, etc., you die in a lot of areas hehe. Any area where you don't need CC, Heals, etc., the content is already so trivial your Mage could probably face tank the mobs themselves just fine. At that point we are talking about farming greens or something. At that point a Shaman could again just go around root/rotting everything hehe.

It is a fact that games are built on Math and Logic. It is not a fallacy at all. It is quite easy to figure the math out if you know the variables.

The only fallacy here is people are trying to use the "people are lazy argument" to lower the DPS of a Shaman, while keeping a Mage's DPS the same. That just isn't a good argument, because a lazy Mage is going to be doing less DPS too. Whether you are intentionally doing it or not, you are trying to find a way to increase the DPS gap between a Mage and a Shaman without using actual data. You just have some fuzzy concept about what you think players do. This isn't an insult, it is simply what you are doing when you field this kind of argument.
Yes but as a shaman is recovering the mana, so will the mage. It favors them even more because they can start nuking more heavily if you're just waiting on mobs. Going off and root rotting a bunch of mobs to increase your dps requires more actions still, and most shamans dont do this hehe.

You're not understanding diminishing returns. Saying "healing/cc is needed or you die" has nothing to do with diminishing returns. You don't need 3 healers to beat fungi king. It has a minimum amount needed then after that it becomes more and more useless.

You missed my point about Math/Logic. I never said the game wasn't built on it. I'm saying it doesn't always play out as you predict it will, because humans/users are random. Math doesn't account for a human who decides to watch netflix on the other screen in your xp group.

A lazy mage can basically dps what a non-lazy shaman is doing. Even slightly beat it. A lazy mage can send in the pet, and click velk boots. And probably put out around 80 dps on average. A shaman who decides to be just as lazy with their APM is probably doing like 30-40 dps. This is factual, because mages were designed to be a group dps class, shamans were not.

And yea, I agree, the data doesn't technically exist, but I do believe most people have an "APM bucket". If you've ever played Starcraft competitively at a high level, usually after X amount of games you're just done. It just gets tiring. EQ is definitely less APM than Starcraft, but the same point still applies. A shaman will likely hit their point of laziness sooner that a mage. And I'd bet money if we could get a sample of lets say 100 mages/shamans and record their dps over time, the shaman will lose even more ground simply due to that fact.

We aren't all robots hehe, humans are quiet lazy beings.
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