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Old 08-24-2022, 03:51 PM
Crede Crede is offline
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Join Date: Oct 2013
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It's sad that you did, because the example is horribly wrong. It is such an obvious strawman that it just makes you and Vexenu look silly[You must be logged in to view images. Log in or Register.]

It's a good thing though. It shows everybody that you don't understand math problems, because you think a real life situation such as a runner running towards a specific location is the exact same thing as a video game where the math never changes, the rules are fixed, and it is a much simpler world. You are also expending a lot less energy as a whole.

Running long distances is much harder and more complex than playing a video game for a few hours lol.

When you can't win with evidence, you got back to trolling.
It's really not a strawman point. I brought this up many pages ago when I said a shaman would have to go "bonkers" to keep up with a mage, even at 60. This makes sense, because a mage was designed specifically as a group dps class.

People are lazy, especially who play this game hehe. We look for the most efficient, laziest way to do something. That pretty much sums up human behavior in general. Why would I want to do an action every X seconds when I could be more lazy and do an action slower every Y seconds and still end up doing superior dps, even if the difference isn't gamebreaking? We also aren't all 14 years old anymore, we have jobs/lives/families and sometimes need to be semi-afk along with more distractions these days technologywise to be doing at the same time. Hell, I bet a lot of people are probably playing blue/green both at once, which results in even more lazy play when evaluated in isolation.

For me, utility has extremely diminishing returns. DPS doesn't, because more DPS just means more kills/xp/loot. If I already have an enc/cleric, I'm taking a mage 100% of the time over a shaman if I don't need Torpor and I'd bet that if you took a fairly sizable sample of players, most shaman's will lose even more ground on dps compared to a mage as time went on due to the shaman needing to play at such a higher level for longer.

You think that because this game is built on math/logic, that everything can be explained with math/logic. This is your biggest fallacy, because everything changes in application given how diverse humans are.
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