View Single Post
  #11  
Old 08-23-2022, 11:39 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,205
Default

Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
The enchanter would also have twitches coming in, and be using ToT & wandering mind on the Fungi king to get more mana in addition to the mod rods hehe. The necro alone could heal the enchanter too so the cleric doesn't even have too. There's so much synergy here, and the more a shaman slows/heals the more dps you are losing and the more mana that just goes unused with the cleric/enchanter. So you see, shamans are just pretty useless in this 4 man comp hehe.
I am starting to suspect you haven't been to Fungi King before hehe.

Having the Shaman slowing is preferred because then the Enchanter can do other things, such as deal with charm breaks.

If you are in trouble and need to slow the king faster, you have 2 people slowing, and the Enchanter is getting twitched.

Mage offers nothing other than DPS and Mala. Mod rods are irrelevant when the Shaman is saving you the same mana. Shamans can Malo, Slow, heal, buff, and DPS all at the same time. You are grasping at straws here.

Having two healers means the Shaman can Torpor the necro while they are twitching, and the Cleric can heal the pet or a person getting attacked. The necro can focus on things other than healing.

Fungi King camp is about consistency, not kill speed.
Last edited by DeathsSilkyMist; 08-23-2022 at 11:43 AM..
Reply With Quote