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Old 08-23-2022, 11:34 AM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Shaman is still better in reality. The added utility is much better than the slight DPS increase. You don't need mod rods when the Shaman is saving you a bunch of mana by casting spells you don't have to, like heals and slows. Remember in your group comp the Enchanter is required to cast slows, and Fungi King has pretty good resists. Mod rod isn't going to make up for the Enchanter needing to cast slow 6 times hehe. The Shaman can do that for them.

You would need 9 mod rods to make up for the slows, which are also hurting the Enchanter, so the cleric would need to heal the Ench. This also assumes your group would be dropping and picking up 9 mod rods every 6 minutes in between pulls of the PH/King.
The enchanter would also have twitches coming in, and be using ToT & wandering mind on the Fungi king to get more mana in addition to the mod rods hehe. The necro alone could heal the enchanter too so the cleric doesn't even have too. You could even give a charmed pet a swarmcaller. There's so much synergy here, and the more a shaman slows/heals the more dps you are losing and the more mana that just goes unused with the cleric/enchanter. So you see, shamans are just pretty useless in this 4 man comp hehe.

Fungi king really isn't that hard, it has been killed with no healers/slowers hehe.
Last edited by Crede; 08-23-2022 at 11:37 AM..
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