View Single Post
  #5  
Old 08-23-2022, 11:17 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,207
Default

Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
You have 3 pets for safety, an enchanter, and a cleric who will basically have infinite mana due to C2/Twitch/Mod rods hehe. There's no additional safety needed, shaman's utility is basically useless here as others have noted, I'll take the coth/mod rods over Torpor that will probably never be casted & and a marginally better slow/malo that will likely go unnoticed. The necro can also provide spot heals when needed, they are quite good, I've killed juggs with just my necro healing.
Nah. Typical Fungi King group is Shaman/Enchanter/Monk (or SK) with a pocket cleric parked in the area for resing. You could also have a pocket Mage for CoTHing[You must be logged in to view images. Log in or Register.] That minimizes the number of people who are rolling on a Tunic.

Mage is 100% unnecessary at Fungi King camp. The slight DPS increase they bring adds very little compared to the safety you get from a Shaman. The point of camping Fungi King is to get Tunics, not die and lose the camp.
Reply With Quote