Quote:
Originally Posted by Crede
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You have 3 pets for safety, an enchanter, and a cleric who will basically have infinite mana due to C2/Twitch/Mod rods hehe. There's no additional safety needed, shaman's utility is basically useless here as others have noted, I'll take the coth/mod rods over Torpor that will probably never be casted & and a marginally better slow/malo that will likely go unnoticed. The necro can also provide spot heals when needed, they are quite good, I've killed juggs with just my necro healing.
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Nah. Typical Fungi King group is Shaman/Enchanter/Monk (or SK) with a pocket cleric parked in the area for resing. You could also have a pocket Mage for CoTHing
[You must be logged in to view images. Log in or Register.] That minimizes the number of people who are rolling on a Tunic.
Mage is 100% unnecessary at Fungi King camp. The slight DPS increase they bring adds very little compared to the safety you get from a Shaman. The point of camping Fungi King is to get Tunics, not die and lose the camp.