Quote:
Originally Posted by Crede
[You must be logged in to view images. Log in or Register.]
Shock of steel will be about 10-11% cheaper in mana btw due to the Mage conjure spec. Your data capturing is fairly accurate, it's the arguments behind them that are the waste of time and their actual applicability to how the game plays out in real time. I've told you this many times, you just don't know how to approach any sort of debatable topic, which is why you waste so much time trying to get some point across that doesn't matter.
Your scenarios require a shaman to basically be going bonkers 24/7 to maintain the mana to keep up with what a mage can do pretty lazily. Add in a focused water pet, or an epic pet, and it becomes even harder to keep up. Like why would you even want to try to do that? Most people will probably just get tired after 15 minutes and start clicking their jbb. People tend to be lazy in this game, especially in group settings. I've grouped with rogues who don't always even backstab. I don't think anybody in their right mind would invite a shaman over a mage in a dps role specifically for that reason alone.
I maintain my original stance that this 4 man combo should be Cleric, Enc, Mage, and Necro which is not only a more realistic composition but basically covers every scenario unless there's some insanely long list of mobs that I'm not aware of that needs 3 encs to kill. I don't think I've ever seen 3 enchanters group up in my life.
|
Specialization would give you maybe 2 DPS since you could do 10% more nukes.
No, the Shaman wouldn't really need to go bonkers. They can keep up the 70 DPS for 70 mobs hehe. In a higher level area you aren't killing 70 mobs per hour due to camp restrictions and 30 minute timers. This means realistically you would have more downtime, no need to constantly cast.
Cleric/Ench/Shaman/Neco would be better. You could do more camps such as Fungi King and again DPS isn't going to be hurt much by using the Shaman instead. I have clearly shown Mage DPS isn't significantly better, and Shamans bring more utility to the table.
Remember this thread is a semi unrealistic scenario to begin with. If you want DPS you would always bring a Rogue over a Mage. The last rogue I parsed in Sebilis was doing 133 DPS, which is much better than a Mage playing their best.