So it's suddenly not about DPS, it's about utility? What utility is a Shaman adding to Enc/Enc/Clr that surpasses what, for example, a Necro could bring?
The Necro adds:
- Snare
- Pulling
- FD/Rez for wipes
- Possibility of 3rd charm pet in undead zones
- 2nd strongest summoned pet
- Twitching mana as needed
- Screaming terror on charm breaks
- Patch healing
- Corpse summons and associated tricks
- Most hilarious of all: with Epic and VP staff, can root rot 4 mobs off to the side of the group even better than a Shaman!!! lol, lmao even
The Shaman adds:
- A better slow, which is largely redundant with 2x Enchanters
- Torpor, which is largely useless with a Cleric CHing charm pets
- A mediocre pet, much worse than the equivalent level Necro pet
- Long durations DoTs also worse than the Necro's
- Patch healing
- Malo. Not really needed in most cases (if you assume Chanters have Tola robes they also have - MR gear for pets)
- Haste? Chanters got it covered
- Buffs? Not needed with charm pets
- SoW. N/A in dungeons where it matters
- Regrowth. Lol
- Shrink?? Lol
- JBB spamming??? <--- pathetically this is probably the most you would actually contribute to the group
- Mostly just standing around being a fat fuck Ogre leeching XP and loot from the actual useful members of the group
Shaman literally adds so little to Enc/Enc/Clr that you'd basically be dead weight.
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