Quote:
Originally Posted by DeathsSilkyMist
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It's really not theory craft..
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Something remains theory right up until people actually start doing it on a regular basis.
Today, they don't. Sometimes good ideas and new strategies originate from such theorizing. Gameplay and popular tactics do change over time.
I'm with you on the damage isn't everything argument which is why at the very least I'd rather have three enchanters and a cleric (or necro, someone with a rez) over four enchanters. The damage > all crowd tend to ignore deaths and other setbacks as "doesn't count" and write it off. I do not think all that highly of magicians, but they will do higher average damage than a shaman in this type of group the way such groups actually operate, today. I don't think the extra damage amounts to a hill of beans though, not when multiple charm pets are already ripping through everything, but me caring about what
matters seems to be the outlier in this rather fanciful discussion.