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Old 08-20-2022, 01:01 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,322
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Multi-target damage is a different beast than single-target damage and peak damage is likewise distinct from average damage dealt. Shamans can achieve pretty good peak damage values, both multi- or single-target, but it takes them a long time to ramp it up and during that ramp-up period they're doing less so it pulls down the average. If stuff is dying relatively fast, as it will in a multi-charm group, many targets will already have a large portion of their health gone by the time the shaman can get going. Such conditions play to the strength of characters who have minimal ramp-up times.

I think we should largely ignore area-based damage in a multi-enchanter group. Such a hypothetical group is virtually always going to favor heavy usage of either lull splitting or mesmerize and will attack targets one-by-one for the most part. Sure they *could* fight multiples at a time...but in practice they're not going to. On the other hand....maybe we should dive into the theory-craft after all. Why not? We're already discussing this potential 3- or 4-enchanter group that effectively doesn't exist in practice as it is. If we're talking fairy-tales anyway I suppose we can go full on if we want to.

I still say this group adding a 4th, if they aren't adding another enchanter, would look between magician and shaman and pick a necromancer instead.
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