Quote:
Originally Posted by Zuranthium
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Instances weren't added until LDoN, the original designers were absolutely not working on the game at that time. Brad was working on Vanguard, which did not have instances. It only had sharding for a single dungeon in the game. EQ did intend to have some form of competition, hence why the "whoever does the most damage gets the exp/loot" was in the game. They could have simply had it as whichever group hits a MOB first automatically gets the reward, it's not like they didn't know about it, Everquest was based on MUD's, which had already tried all kinds of things regarding this issue.
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Plane of TimeB became instances shortly after release.
There were a lot of ‘instance like’ events in PoP too. You could see they were working towards instances for a while.