Quote:
Originally Posted by SantagarBrax
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Everyone is allowed their opinion. However, I don't share my opinions to the rest of the server, then force them to conform by decree . That is blatant totalitarianism.
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It could be described as totalitarianism to an extent if staff imposed restrictions across the board and started banning/suspending parts of the community for disagreeing with their decisions. But guild leaders deliberating and eventually unifying to speak on behalf of their members is an example of representative democracy. You and your former guild leaders/speakers are in the minority and have been dating back to before the original, much smaller guild was renamed.
Quote:
Originally Posted by SabtagarBrax
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I, and those whom agree with me, are not "forcing" our playstyle upon the rest of server. This is the natural evolution of what would have been if the classic era was time-locked.
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In a way, you are forcing your playstyle on the rest of the server because your playstyle directly conflicts with, disputes, or flat out disregards the rules. By breaking those rules and denying responsibility for each offense, you force other PVE guilds to choose between engaging in PVP behavior or losing out altogether because abiding by the rules puts them at a disadvantage (or opting out of endgame altogether).
Also, even without custom content, blue is not a time-locked server. It has evolved over the years, making some non-classic changes out of necessity thanks in large part to those who have a playstyle similar to your own. It's reasonable to expect more changes in the future, or at least consider it as a possibility given the server's history.
Quote:
Originally Posted by SantagarBrax
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I believe competition is too and the proof is in the pudding here on P99 Blue.
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Scripting, autofiring, training, file altering, ruleslawyering, killing one conceding two. Blood pudding?
Quote:
Originally Posted by SantagarBrax
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that artificial limiting of interaction between people/guilds is the main culprit.
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The PVP server has very few artificial limits, ideal for competitive diehards.
Quote:
Originally Posted by SantagarBrax
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In my opinion, this interaction is the premiere magical component of any MMO - The human spirit.
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It also creates opportunities for pretty dehumanizing behavior. Being on call for hours at a time only to be screamed at for one simple mistake doesn't exactly showcase the magic of the human spirit.
Quote:
Originally Posted by SantagarBrax
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No one should ever limit interaction in an MMO and for the life of me, I don't understand why you can't see this or respect this golden rule. This is a hill I'm willing to die on.
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PVE limits interaction and it was heavily favored even by beta testers, so much so that those who wanted PVP questioned whether dedicated servers would even be included for it since they were beginning to see features like the PK tagging system. If one of two players doesn't turn in their PK book, /duel, or /guildwar, there is no PVP outside of arenas, none of which have hills to die on. Also, the golden rule might have something to do with why people can't respect limitless interaction as a golden rule.
Quote:
Originally Posted by SantagarBrax
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Leadership from all of Guilds participating in the Draft attempted to steamroll this through in a few short weeks without giving people the opportunity contemplate it, come to a determination, let alone voice their conclusions to their leaders. That's super shady. I imagine most guild members weren't even aware of this unless they happened to stumble into the UN discord to see it occurring.
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In what world would guild leaders not jump at the chance to tell their members? Put up a poll and see how long it takes for the majority of players to contemplate this change and vote.