Quote:
Originally Posted by ezigrelnos
[You must be logged in to view images. Log in or Register.]
i never said anything about random so i don't know why this counters my entire argument, the point still stands that /list is broken in its current form and is NOT fair, which is the only thing you care about so I'm not sure why you are defending it and insulting anyone who brings up valid issues with it?
are you ignorant, do you not care, i dont understand? list is factually broken, and arguably makes loot EASIER TO OBTAIN for anyone who is willing to BREAK TERMS OF SERVICE of the server they play on (with little to no risk mind you)
and its not a choice of whether i want to damage my health, i just physically cannot stay awake for 40+ hours in a row so i guess I don't get loot/play the game? this is fair?
you want an actual fix to /list? make the hours earned roll over and base the prioritization of your list position on total hours logged at camp
spend 30 hours over 5 days? come back day 6 and you're ahead everyone under you. Are they mad they spent 20 hours and lost their spot? sure, but they can do the same thing and they don't lose their spot. eventually, given enough time spent, you will earn the right to loot (maybe 100 hours? who knows but at least this is FAIR and OBTAINABLE [read:not easy/free])
"think of the casuals." i dont want everyone and their grandma to be handed a mana stone on login but if you think you're a tuff guy on a PVE server because your guild rotates out AFK duty on limited items you're beyond help
|
Not grandmas, just the exact level of commitment you personally want to put in. Noted. Loramin is the one pushing the "random" idea. Has no legs, will never make it in. But when I see a bad idea I have to shoot it down.
Just a public service announcement:
EVERY TERRIBLE LIST REPLACEMENT IDEA HAS BEEN REFUTED IN PREVIOUS THREADS. GO READ
I'll entertain a few though for people who can't use the search function:
Quote:
This is the answer. Just award points to PH kills, and whoever has the most points, gets the item. That is how we handle raid DKP, why can't it just be that simple. Then you can log on whenever you can, and you will KNOW where your at in the grand scheme of things, and everyone will constantly be making progress, instead of being forced to be physically present at the camp for unhealthy amounts of time.
|
Bad.
You have 100 kills, I have 101. You have been camping for 10 hours. I show up. You have no incentive to stay except to stack some more kills. You won't be getting the next item. You leave. You effectively lost your camp.
Quote:
If we want to do the most classic thing (which, again, is the whole point of this place ... just look at the upper-left corner of your screen) it should be as close to what happened on live as possible. A random roll was used on live, and it came with an implicit time limit (the camp was assumed to free up within a few hours). If new people contested the same mob after that time, it would result in ... another random roll.
A random /list 2.0 solves all of the (unclassic) problems with people sitting for 24+ hours, trading accounts with each other, etc ... and it brings us as close as we can get (without paid GMs) to classic.
|
Baggy jeans were also fashionable amongst youth in the early 2000s. Anything else irrelevant that happened around the same time? Oh there was a BOTB and /duels. People should /duel for camps.
/random is to decide "tie-breakers." Someone at a camp before someone else should never be forced or /random the camp because someone new comes along. It's as simple as that. Sorry, you are too braindead to understand.
The pixel greed and projection is hilarious.