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Old 08-19-2022, 03:14 PM
Zuranthium Zuranthium is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
just wanted to point out that lack of sufficient tech/knowledge/foresight at the time of EQ's development to launch with instances does NOT equal intention to create a competitive (lol) pve mmo. EQ was mostly first of its kind. A lot of shit happened just by accident and they had no way to predict how popular it would become and what measures people would go to just to monopolize dragon pixels. EQ devs (including Brad and several others from the original team) were still working on EQ when instances were first added. They would have added them sooner if the tech at the time could support it.
Instances weren't added until LDoN, the original designers were absolutely not working on the game at that time. Brad was working on Vanguard, which did not have instances. It only had sharding for a single dungeon in the game. EQ did intend to have some form of competition, hence why the "whoever does the most damage gets the exp/loot" was in the game. They could have simply had it as whichever group hits a MOB first automatically gets the reward, it's not like they didn't know about it, Everquest was based on MUD's, which had already tried all kinds of things regarding this issue.
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