Quote:
Originally Posted by Crede
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Troxx has a 60 mage and has run many parses, I am betting he can provide this data as well.
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I haven’t parsed mage pets since the nerf but in a standard group combining my dps from nukes and pet dps I’d usually put out 100-120 dps sustained (not factoring in dmg shield). 100-120 is a huge range mind you and this is just an average of fights. Some will be lower in the 80 range and others higher in the 140 range. Burst dps? Cracking well above the 200 is very doable if you’re sitting on the mana and aggro is no concern.
This ignores mage DS which, though not astronomical adds up very efficiently over time. Can’t really parse this but can calculate because every time the mob hits your DS target it adds a fixed amount of damage. Quad and unslowed very healthy damage. Slowed and doubling? Not so much.
But … mages can suffer in. Bad group setup. In a fast chain pulling melee heavy group with no clarity it’s gonna be a lot lower than sitting in a group that has clarity +/- bard. It’s basically then just your pets dps plus your sustained dps potential over time medding at 20 a tick with no buffs. If the pulls never stop you basically baby sit your pet and lob a bomb at slow rates. This is still better dps than most non raid geared melee can manage and certainly higher than a shaman lol.
On the flip side if you’re sitting in a mana rich group with less than chain pulls (ie any modicum of downtime really ramps up potential) … mages take off like a rocket.
Mage dps potential in groups is really only second to charmed pets. They are, however, quite variable depending on group composition and location.