If you already have two charm pets wrecking everything nobody is going to notice or care how much damage anyone else does. Malo is nice. Alternately a necromancer for feign--rezz is nice since it allows the group to keep its camp presence when the charm RNG decides to kill them once in awhile. That'll be such a group's primary cause of failures. Sucks not having ports in a 4 man group but the best way to handle that is have your two most active players level up port alts.
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