Quote:
Originally Posted by Kich867
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To be clear, I asked that because you cited non-classic changes as a means to make the game feel more classic
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I cited an example of the staff making a
classic change. Again, almost everyone would agree that the 25 mob AoE limit makes things
more classic, not less. Chardok looks
more like it did in '99-'01 with that change.
But I also made it very clear (if you actually read my post) that we don't need any new mechanics here, we just need the unclassic ones (eg. the ones Dolalin outlined, though his post is likely not conclusive either) fixed to be classic.
Quote:
Originally Posted by Kich867
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Look I totally get that your point is:
"If Charm was this good, then why did no one do this regularly? The answer must be that charm is different here."
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No, that's not my point. I've repeated my point over and over in this thread, so by now it's clear you're choosing to replace the argument I'm making with a simplified version that you can more easily argue with ... which is to say you're
using the straw man fallacy.