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Old 08-15-2022, 09:52 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Wizards are all about personal power and overwhelming show of force, not tricks of the mind. The nukes, pbaoes and aoe snares are a good start, and I think any other spells should play to that rather than buffing friends (which is what clarity does). They don't subtly manipulate
Wizards are described as seekers of knowledge in EQ. I think mana buffing and tapping can fit into that.

A big problem with Wizard in the design of EQ at higher levels is they can't kill things super fast like they could at lower levels. Spamming their best damage spell on recharge, it's still going to take quite some time against all these 10k+ HP MOBs. Even if they were to have amazing personal mana regen, they'd basically just be like a Rogue in group play. A better design for the class is being able to do huge bursts of damage with a bit of downtime, so not the best sustained DPS, but being able to make meaningful plays. Crowd control being so crazy strong in the game is also somewhat of an impediment to "Burst DPS" being more meaningful. And of course, the Play Nice Policy sterilizing the game world.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I mean I wouldn't take FD away from monks for it though - monks across the real world mythologically can do all sorts of things to appear dead - slowing pulse, going cold, etc.

Playing dead does seem like a rogueish trick too. I surely can see rogues deserving something like that too
Slowing pulse and stuff is totally different than Feign Death in EQ. That ability is definitely much more in line with Rogues, a trickery and stealth mechanism.

Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
OP took FD from monks and called them "slightly nerfed" lol
They are in the "moderately nerfed" category. Velious era Monk has amazing stats, they don't need FD. Their mitigation and DPS is enough, particularly with Rogues losing their offensive Disciplines it would put Monks in a great spot still, they would be the top DPS for Kunark raid fights.

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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
Fun change for warrior - Allow equipping 2h weapon + shield.
I'd rather see Bash improved, to make 1 hand weapon + shield a more worthwhile thing.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Mages: Give them root (or snare) and make their epic piece drop off every Magi spawn.

I swear, just a level 4 spell and a drop rate change and you would see a ton more people playing Magician.
Mage epic is ridiculous and should definitely be more obtainable, but I highly disagree with giving them Root, too many classes already have it, there needs to be some differentiation. I also wish the Epic was a mega focus item, so they could keep using the different pet types as the situation calls for.

Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
even the devs noted that Complete Heal was an atrocious design.
Cleric should be soooo much more interesting of a class to play.
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