As wanderers of nature in tune with the physicality of nature, it does make some sense for rangers to have a 'play dead' skill. I mean I wouldn't take FD away from monks for it though - monks across the real world mythologically can do all sorts of things to appear dead - slowing pulse, going cold, etc.
Playing dead does seem like a rogueish trick too. I surely can see rogues deserving something like that too - but perhaps at a lower skill cap than monks since they won't be able to do the crazy stuff like slowing their pulse to near zero, stopping breathing for extended periods, etc. I can't decide whether rogues or rangers should be more proficient at play dead. Maybe rogues get it earlier on, but rangers get a higher skill cap at 60.
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