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Old 08-15-2022, 09:43 AM
Dural_Levant Dural_Levant is offline
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Join Date: May 2020
Location: East Coast, USA
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I love these kind of threads!

I’m going to do something a little different - I’m gonna tweak stun to fix the classes ( a bit ).

First fix is melee stuns will now generate aggro similar to spell stuns. This pushes the focus of melee aggro generation onto shield bashing. Relatedly Shield of thr Slain Unicorn acts as a shield (like the knight epics) as well as a piercing weapon.

Second fix is wizard PCs get to ignore the cap on duration for player cast stuns so their tishan/markar line of stuns will last up to eight seconds.

Knock back nukes and melee attacks (like kick) will also have a much improved ability to interrupt spell casting (both for npc and pc).
I really like your suggestions for Melee stuns and attacks like kick, especially how they relate to interrupting spell casting. It will make the roles much more engaging and active.
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[Druid] Durahl Levant <Castle>
[Enchanter] Norvoh Dax <Castle>
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