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Originally Posted by DeathsSilkyMist
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That has been my whole argument, you don't need it, so I wouldn't pick a race just for it.
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I wouldn't either, as said above, so we've been in agreement on that point all along.
Quote:
Originally Posted by DeathsSilkyMist
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You did bring up Dragon Necropolis in another discussion when referring to fighting Gating mobs that you cannot easily fight on their spawn point. I will test that out at some point to see if Snare Neck would be worth it there, or if you could indeed just find their spawn points..
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"Finding" the spawn points there is easy. I can draw you a picture if you like (actually I did, Loramin posted it to the wiki I think). Fighting AT spawn, not so much, not in a low-damage duo at least. Have a good time there, it's a fun area that not a lot of people utilize. I like seeing folks go off the beaten path. I do suggest parking out a cleric nearby.
Quote:
Originally Posted by DeathsSilkyMist
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I never use Clinging Darkness on my SK. It's just too bad for effective use. Besides, with Blood Ember Gauntlets you get Engulfing Darkness for free. I use Dooming Darkness when the runway is tight and I need as little movement as possible, otherwise I click my Blood Ember Gauntlets.
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Hah, more than one way to skin a cat in EQ. Clinging's hate-generation usage aside, I (and other people) use it far too often to call it too bad to be effective as a snare. It's not wholly effective, to be sure (can't split with it), but it's good enough for a lot of the anti-flee'er jobs snare gets used for. I don't like swapping on the click gloves so I tend to use clinging when it suffices, which it usually does if stuff is dying within thirty seconds. Against something like west waste dragons that live awhile I'll use a longer-lasting snare for obvious reasons, right tool for the right job.
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Originally Posted by Vexenu
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No, I was making reference to my previous example when I used the snare neck heavily while boxing a Mage/Cleric duo on TAKP, specifically fighting Ice Giants in Everfrost.
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Thanks for clearing that up. That neck probably has more relative value for a cleric-based duo than a shaman-based duo. Slow means rooting and absorbing more melee time is no big deal for the shaman.
Danth