View Single Post
  #695  
Old 08-14-2022, 10:46 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,176
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
He's not wrong for his specific qualifier of normal groups. Lot of experience groups don't bother splitting at all these days. Folks who like the leveling game and spend a lot of time in that sort of grouping might thus devalue such abilities. Obviously splitting is a "little bit" more important when you're trying to pull something out of a 5-pull that, together, will kill you faster than you can cast the needed roots even if they'll all stick.

That being said, paladins definitely do use lull to get around places like sebilis and velketor on P99. I've played my own and watched other paladins pull with it for hours on end without a single fail. It surely makes that class more effective with than it would be without. Classic or not, that's the game we're logging on to. It's also not something that ranks ALL that high in my estimates of character power because between lulls and harmony it's not all that rare an ability, not to mention other methods of splitting like feign. Some means of splitting isn't really all that much less common than root itself is.

Danth
I understand that XP groups these days don't bother splitting. In a situation where groups can just pull in 5 mobs and mow them down, even root really isn't that necessary. Your group is just too good for the content. So it is a poor example, because neither spell is necessary.

Lull is necessary in harder areas where you cannot do that, and it superior to root when splitting. Both are great spells. Again, the only person arguing against any spell here is Z. He doesn't seem to like lull.
Reply With Quote