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Old 08-09-2022, 08:19 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Not once seeing ogre stun immunity EVER do anything to help never stop you from singing its praise it like it's ambrosia. I hope you are not so ignorant of basics of the game to understand that snaring a mob at low life can save a healer around 20% mana and in grouing situations cleric's mana is often the groups main bottleneck, which could translate directly to 20% faster kill/loot/exp efficiency. Sounds pretty good to me.
I have videos showing FSI working. It isn't my fault you don't watch them hehe. I have ho idea where you are getting this 20% mana stat from. Root costs 30 mana, and snare neck takes 6 seconds to cast. That 6 second cast is wasting the 20 mana you could have medded, which is most of the cost of a root. Your group has bigger efficiency problems if your Cleric is the primary CC in the group.

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Not really a particularly good comprision given that cleric gear rarely has charisma or str on it while warrior gear is overflowing with str/stam. And a warrior isnt taking off all their stam gear off to boost a different part of their kit, such in the case lulling. I have looked at the bumbers but im sure its in the 50-60 points of relevant stats you ose out on versus humans. Thats a lot of fucing stats from my reckoning, but you do you. Enjoy the tinkering.
It's very easy to get STR and CHA gear if you are having problems with either. The difference is 15 less CHA and 15 less STR between Gnome and Human Clerics. This really isn't a difficult gap to fill.
Last edited by DeathsSilkyMist; 08-09-2022 at 08:21 PM..
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