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Old 08-08-2022, 12:22 PM
DMN DMN is offline
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Join Date: May 2016
Location: My own special hell
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The problem here is you are not taking in to account how people play, and also not reading my posts.
No, in fact, it seems my problem may actually be that I do read your posts.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I said Human Innoruuk Cleric is great for the clickies if you want to use them. Gnome is better if you don't want to use them. It's really that simple.
The only qualifier you mentioned was solo versus group play. As far as group play you are equally wrong, as snare allows all sorts of duo/trios to become viable/good that otherwise would be a terrible .

Even in full groups having snare can save a lot of mana if another snaring class isnt around, assuming your are killing enemies that flee at low hp. And if your group needs you to lull, that abysmal gnome cha is certainly a massive drawback relative to humans, doubly so if you need to do a corpse retrieval.

I didn't get into any of this previously because i was waiting for you to explain your bizarre claims before i came to any conclusion. who knows maybe i don't now something about tinkering that changes everything, but so far thats not the case., as you failed to supply any relevant information one why tinering is even relevant let alone game changing.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Starting stats don't really matter that much because Clerics just need to max their mana, and all races can do that pretty easily.
They don't really need to "max" anything, but they would certainly like str to carry gear/loot, cha for lull, and have the mana for heals. Clerics get a lot of value out of of starting stats, like many of the other lull-blessed classes.
Last edited by DMN; 08-08-2022 at 12:26 PM..
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