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Originally Posted by Vivitron
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Haha, that's almost exactly what I tried on my level 12 enchanter on live. I didn't have a gcd either so I tried to deal with charm breaks by color flux, then *running during gcd* to try to make enough time to recast a charm without getting interrupted. I knew about gcd reset but not about cheap insta clicks. (Edit: or if I knew about cheap insta clicks I didn't sufficiently value them to track one down for such a low level alt, it's been a while.)
Of course, it didn't take many attempts at charming yellow/red mobs especially without an sow before I gave up. That strategy was a failure on live and it would be a failure on p99 too; you get resisted then they kill you.
Here, though, I had Tecmos' videos to teach me a mindset of minimizing risk while charming instead of biting off more than I could chew, and the cultural knowledge that it would pay off if I pushed on learning & optimizing for it, e.g. getting a gcd item and hp gear.
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GCD reset is nice, but not at all necessary to charm fight. As for SoW, the guy I was quoting mentions the following (I just left it out as it wasn't relevant):
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- Save up for tboots if you don't have jboots (soloing is soloing right?)
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and:
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- Practice charm soloing in wide open places on non-sow mobs, until you get your timing vs distance down.
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Also (contrary to the common claim here that Live Enchanters didn't know about Charisma):
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- Get the cha gear up there to 185-200 (probly done that already for mez)
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And this is just one random poster; if I could find an archive of the Enchanters forum we'd undoubtedly find a wealth of info. And as for it being a "failed strategy" ... it seemed to work out pretty well for him (he wrote a nice long post about it, clearly from experience).
Look, again, I'm not discounting that we have more knowledge here. 100%, we agree on that. But
the same thing is true of every class ... and yet we don't have any other class played fundamentally differently here (except when we've had clearly unclassic things, like Bards AoEing 100 mobs, or Warriors binding wounds in combat).