Quote:
Originally Posted by magnetaress
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Every zone is it's own server. Except it's handled in the net code i think severside/services with port ranges foreach zone. Kinda like loopbacks server-side. I have never looked at emu code tho. So it's probably totally different. And I'm wrong and don't know what I'm talking about. If you're making a clone or new game just use a modern server architecture. Don't copy this shit which was copied over from the 80s. As a hack.
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A hack (reliable UDP) that let hundreds of thousands of people on dial-up play the game a few years before they otherwise would've been able to.
-Mcoy