Look, I totally understand (and agree with!) the argument that we play differently than live players did. The thing about us being stuck at level 60, while Live had Luclin and future expansions, is absolutely true, and does make us more "top heavy".
Likewise, our wiki is better than Allakhazam, Caster's Realm, etc. ... but really, not by that much, and certainly not in relevant ways for this dicussion. Like yes, our wiki has the exact mob loc, and will even show you with a red x on a map where that loc is; Allakhazam didn't have such data for most mobs. But every class had their own forum, with tons of people (again, live had
more than 10x the players we have) discussing every last detail of their class, so it's 100% false to say "oh no one in live knew what they were doing".
Enchanters on live knew about levels and charisma. They may not have been as certain of their exact effects, but they absolutely understood how to charm (and I can point you toward a wealth of evidence ... just the Caster's Realm guides on the Wayback Machine alone should be enough). They
chose not too (or at least most did; again some did solo charm). And what no one has been able to explain is why only Enchanters (and to a lesser extent Druids/Necros/Bards) make different choices here.
No one is saying "oh those live Warriors didn't know how to solo" ... or well, actually, they did
[You must be logged in to view images. Log in or Register.] There were long, passionate arguments about how binding wounds in combat was totally classic, and people just didn't know how to play their class on live ... until it was proven that combat bind wounds was nonsense, and removed from here.
But with stuff like 25+ mob kites and combat bind wounds being removed here, every class plays fundamentally the same as they did on live. Warriors group, or solo poorly. Same for Clerics. Necromancers and Mages solo (or group, if they feel like it). All just like live.
Charming is the only thing fundamentally different from Live here: Enchanters
are the only class that was predominantly a group class on Live, but is now predominantly a solo class here.
So, I'm not saying to remove charm: if no one could charm solo here, we wouldn't have a good emulator either! All I'm saying is, somehow, some way (and there are much smarter people than me with more details to offer)
charm should be somewhat more risky ... like it was on Live.