
08-05-2022, 02:12 PM
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Planar Protector
Join Date: Feb 2013
Posts: 2,490
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Quote:
Originally Posted by SantagarBrax
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The entire design of the game is competition based. If you have a problem with that, take it up with Brad, Steve, and Bill..along with all of the other dev's from said era.
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https://web.archive.org/web/20000623...y2_Page1.shtml
Quote:
Brad McQuaid Interview - Day 2, Page 1 (11-9-99)
Arr: EQ is by far the most popular Massively Multi-player On-line RPG, what do you think has been one of the biggest keys to it's success?
Brad: Hmm... I think it's a combination of... well with EverQuest, there is a short term and a long term focus, and I think we, in terms of bringing a player in and getting him or her really into the game and addicted and committed to playing the game do pretty well at that. There is that first hook of bringing them in and attracting them and the second part is keeping them playing. And I think we pulled that off. We achieved both of those really well. The first thing is bringing them in is the graphics. I think it’s a very immersive world and I think we really pulled off the 3d environment pretty well. A lot of people said it couldn't be done, you couldn't have a massively multi-player 3d game. And with the multiple camera views and the fantastic artists we have on the team and the world builders and the real stark contrast between the different areas of the world, I really think it makes people want to explore. They really feel like they're there. I think that sucks people in and gets them really interested. And then what keeps them playing is the cooperative nature of the game. Where as some of our competition in the past focused more on player versus player and really felt that, well, I've heard statements like to have a community you need to have that kind of conflict, which I don't agree with. Instead we focused on cooperation and people meeting friends on-line and going out in parties together and working together -- those friendships and that cooperation keeps them playing. And then there’s all the stuff that keeps people playing any RPG: character development, acquiring items, and treasure, and stuff like that. I think all of these points together is what brings people in and keeps them playing.
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