Quote:
Originally Posted by Vivitron
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Seems like some good advice. Next ToV I'll make it a point to get in a wizard/mage group, maybe that's the part of the formula I'm missing there; regular tash+box would let me keep sow up to help kite/train/goaltend, too. I'll see if I can get away with more hatchling charming; some of the guild is pretty convinced that pets aren't worth the train risk in most of ToV and I'm not sure whether they would welcome hatchlings at Vyemm.
We make those Fear/Kael/Trak charms; I'm largely happy with my enchanter there. My enchanter isn't my sleeper's keyed character, but the scale farm does sound like a nice benefit if I do key him. I did see one of our enchanters tag himself a pet for Prog once, but it seemed like a novelty.
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Yeah ST is really just more about getting the golem slowed ASAP. After that the clerics should be mana neutral / positive.
I really only ever charmed hatchlings for Eashen and Vyemm...may have yolo'd one up to Koi and Lady M on a quake or two and about a dozen beers deep, but its not necessary on slowable mobs.
Eashen is a no brainer...they're often running around the raid anyway.
Healing is always tight on Vyemm since its remedy / natures touch spam. Unless your guild has 20+ Porlos wizards nuking their brains out from up top, your healers will thank you as they furiously chew through all the rods.
I never had an issue with pathing / trains when charm broke in Vyemm pit...and you have tons of time to react as it runs up the ramp back towards you.