I’m seeing mages get a lot of hate in this thread. For raids, yeah understandable. No pets allowed so you’re basically just a mod-rod bitch and a coth whore. For groups? Mages represent some of the highest dps potential of any class outside of a charm pet.
I parse most every group I’m in and I’ll say that with a max summon pet + nukes (not even factoring in damage shield) nothing was out damaging me other than a charmed pet when I was playing my mage. Even rogues couldn’t compete. The pet alone would outdps or hold steady with most competently geared melee. Add an extra 1-2 nukes per fight and it’s not even close.
Granted … mage pets did get dialed back since the last time I dusted off my mage.
Mages make an excellent … excellent grouping class. Anyone who says otherwise hasn’t run a real-time parsing program.
With regards to mage vs necro … it’s messy. I have played both extensively to 60. Mage will put out a fair bit more damage in a group unless the necro is charming … but necros are frankly just overpowered in all of the *other* they can do (to include pretty impressive healing potential).
If I really only wanted or needed raw dps I’d take the mage. In general though … I’ll take the necro unless it’s a mouth-breather who doesn’t know how to use the full skill set of the class.
|