The things you write are so frustrating. You continually bounce between arguing only Velious matters and "all eras matter", and your overall assessment still ignores the superior ways to progress in the game (aka what is most powerful), and the impact of what a Mage brings.
Mage is played less in this era outside of raids because Enchanter/Necro are more powerful overall and other casters have either big heals or teleports to fill heavily requested game functions. Mage in Velious era is also psychologically underwhelming because the only thing they gain compared to Kunark is the ability to make their pet unfearable and teleport it to their location, rather than the more tangible upgrades other classes get. But regardless they are still strong and can contribute more to a typical group than a Wizard or a melee player who doesn't have great gear. And can definitely solo better overall than those people.
Quote:
Originally Posted by Jimjam
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I don’t think I can pick out a most underpowered class. The ones which seem a bit bum often have a huge trump card to bring them back in the running.
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Paladin being deleted from the game would basically change nothing. Their +200 HP buff in Velious gives them *something* desirable, but it's not necessary, and if we are talking about someone only having 1 character to play, rather than just logging on the Pally to buff before getting on a better character, then I'd rather have another Cleric anyway (or another Rogue for DPS, or another Bard for manaboost, or another Warrior for tanking).