Quote:
Originally Posted by loramin
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I'm telling you man, I've been into D&D since I got the basic edition purple boxed set at a garage sale when I was 6 years old ... and it's always been that way: Intelligence has been the "Wizard stat", and Wisdom the "Cleric stat", since the game started (although maybe not in Chainmail; I have no idea how it worked).
Now there were certainly differences between the editions. For instance, in first edition, Druids were a weird special class you could only get by dual-classing, whereas in second edition they were just a normal class. But Wisdom was only sort of the stat for Druids in 2nd ed (they required 12+ Wisdom and 15+ Charisma); it wasn't their primary stat until 3rd ed.
Similarly, Rogues got a little more DPS-y with each edition (originally they were more about "thieving skills" like lockpicking or moving silently), but they've had backstab since the start.
Heh, no [You must be logged in to view images. Log in or Register.] Again, D&D would not be my first (or even fifth) choice of game, but if I was going to run it I'd run Greyhawk, or Planescape, or (if I was doing an old school campaign) Mystara/Hollow World ... not Norath.
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The way your brain works makes me want to cry: The eq roleplaying game [is not D&D]
But I digress...
OK, so you played a lot of D&D, but that doesn't mean that you can pretend that the rules dont say that the original DND was 3 classes, and because they added so many classes to the game with subsequent expansions, that with 2nd edition in 1989 they streamlined the game by making it 4 base classes.