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Originally Posted by DeathsSilkyMist
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When I am considering "most underpowered overall", I have to look at it in more general terms, such as what can the class do given it's options. There is no way to objectively come to a conclusion on a single class if you start including specific details such as preferred leveling paths, unless you can compile a vast amount of data, which nobody is going to do.
For example, if you are someone who loves killing in Droga to level/gain money, Mage is no longer going to be the most underpowered, because they do well in that zone. But I can't assume people are going for this leveling/farming path.
You need to consider that Mages have many different paths they can take, and not everyone chooses the most optimal. Because of this, having more limited options in terms of what camps they can do due to lack of CC affects their score negatively in my estimation.
Even if you try and think in terms of "assuming a class plays optimally, who is most underpowered", it is difficult to decide, because I am not sure how you would split solo/group preferences. Rogues and Mages basically fill a DPS slot in a group, so if the player is only grouping, you are basically comparing DPS between the two classes. But it is probably difficult to determine at which points in the game soloing is more optimal than groups, and vice versa. You would need a lot of data.
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Why can't you imagine people are going for this leveling/farming path? People will generally find the path of least resistance in this game. What's going to get you the quickest xp possible(we aren't all teenagers anymore who can play for hours on end), and what will get you the best pp gains. A mage doing droga can out farm a lot of these weaker classes per hour(ranger, paladin, wizard). You might get bored of doing it, but that doesn't necessarily make them a weak class.
This thread was about the most underPOWERed class. What a mage can do, they do it extremely well, and they are very powerful at doing it. You're pretty much equating utility to power, which I don't really see going back to point about rangers. They have a lot of utility but I don't think anyone really considers them powerful, and they are very limited in what they can actually take head on. While a wizard might be able get around easier with root/IVU & maybe nuke down a random mob or 2 that a mage can't get to as easily, that doesn't make them powerful, because now the wizard has to sit for 20+ min to get that mana back, lol.
It is not hard to determine at which points in the game soloing is more optimal than groups. I've leveled many, many alts on this server, and I've explored tons of different leveling paths. Solo is almost always more optimal than grouping if the class can do it efficiently, like a mage, and you know where to hunt and what mobs to kill. Duos/trios can help speed things up in certain situations 55+, but rogues are really not great at doing this. I consider a rogue more of a 4-6 man group class, where xp per hour starts to take a significant dive.