Quote:
Originally Posted by loramin
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There, we finally have it: you think people spend only half their Shaman time leveling up and acquiring enough gear (again, going for what gear is good, not what gives the most Stamina) to hit the Stamina cap. Then you think they spend the other half still playing despite already having gear that hits Stamina caps.
I'm 100% happy to end the discussion right there, and let anyone insane enough to still be reading this thread decide for themselves who seems to have the more accurate guess.
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And you end the discussion without ever explaining your "95% of Shaman's life" blackbox
[You must be logged in to view images. Log in or Register.] This means you have no foundation for your thesis in this discussion.
Reposting the relevant information that isn't based on a blackbox, to save users some time:
1. WIS is harder to cap during the Velious era than STA generally speaking. This is WITHOUT RAID GEAR. Usually the best starting stat is the primary stat that is hardest to cap, because a capped stat isn't helping you. This means 25 WIS / 5 STA is generally the better way to go (or 25 WIS / 5 AGI for Ogres). If you don't believe me, you can create Magelos with various gear and see how the stats shake out. Remember that you also get a +50 STA buff, but only a +10 WIS buff that is an illusion, which means it falls off more often due to zoning. You can also drink a +STA potion that you can craft yourself.
2. The only reason why you would want to put 25 into STA instead is if you are planning out your gear/strategies ahead of time, and want to save a buff slot in the long run. This is because if you can cap STA without needing Riotous Health / Primal Essence, you end up freeing up a buff slot, because you do not need to cast Riotous Health on yourself. Freeing up a buff slot can be difficult to do, so this can be more important than just raw stats.
3. Starting stats will NOT really help you during the leveling process, because stats scale by level. You will need to be around level 40 before you start noticing a difference. Generally speaking if you are concerned about starting stats, you are looking towards the end game, where those points end up giving you the most returns.
4. 25 STA gives you 75HP at level 60. It gives you something like 30 HP at level 30. Neither 75HP nor 30HP will save your life a significant amount of times. If this wasn't true, everybody would be running two HP earrings instead of a stat earring + Shrunken Goblin Skull Earring. They would be getting
https://wiki.project1999.com/Star_of_Eyes instead. Generally speaking Shamans do not do this, because the stat penalty from putting on Shrunken Goblin Skull Earring is insignificant. Having another inventory slot open for a bag is better, and Shrunken Goblin Skull Earring is easier to use because it does not require a target. If losing 35 HP or more on your earring doesn't change how often you die, why do you think the 25 STA will make a difference? Having a Hammered Golden Hoop instead of the Shrunken Goblin Skull Earring would give you that 75HP plus 8 more STA, and yet people wear Shrunken Goblin Skull Earring instead.
5. Shamans can in fact run out of mana before dying, which is why the +25 WIS can give you a small chance to survive a bad encounter. Similar to the +25 STA, this chance is very small. The usual culprit for this both Pre-Torpor and Post-Torpor are strings of resists and/or root breaks. Shaman spells are expensive, which means fizzling, resists, and root breaks can really add up quick if you are not careful. Here is a video of me fighting Bravatar:
https://youtu.be/igpbLuNe0ls?t=1244 . As you can see at that timestamp, I am low on both HP and Mana. If he had given me one or two more unlucky resists, I would be completely out of Mana. If I was at 2% mana and 40% health, I would probably gate for safety because a double attack from Bravatar would get me very close to dying. Remember, this is me fighting Bravatar in mid-tier raid gear, so a lesser geared Shaman would be even lower on Mana.