Quote:
Originally Posted by eqravenprince
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Give me a scenario with any duo where adding a Rogue is the top choice. It's really not til you get to maybe 3rd member of a group where Rogue might be the top choice, and that's under ideal situation of having tank capable of keeping aggro and healer.
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This shows your lack of understanding. Necro/SK/Wizard/Druid/Bard/Ranger can all snare kite targets while the Rogue does maximum DPS. Monk/Pally/Cleric/Sham/War can face tank (warrior may need root net or blind orb to reliably hold aggro, but still). Enchanter and Mage can pull a mob directly on top of their pet and root so the pet takes proximity aggro (need Earth pet for Mage, if not using root net).
And while you might play the game solo 90% of the time, that wasn't the point of the thread. That's not an objective analysis.