Quote:
Originally Posted by Rais
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Just like melee requires haste and other buffs. Mod ridden or Necro twitch is no differen [You must be logged in to view images. Log in or Register.]
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Haste is irrelevant, there's going to be an Enchanter there anyway (Clarity!) if you're using a bunch of Wizards in comparison to a bunch of melee. The melee are far more effective and if you've "seen the numbers" then you would know how big the gap is.
Quote:
Originally Posted by Rais
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You're the typical person who cried more at the game, tried to crunch numbers just to prove a point.
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Don't try to tell me who I am (you're wrong anyway); try and form a coherent argument.
I experienced how people in roleplaying guilds stopped playing certain classes (or the game entirely) when they got up into the 50's and into the later content of the game. When your class becomes ineffective, the game becomes less fun; both because you aren't contributing equally and because you aren't able to perform the intended purpose you started playing the class for. This was especially true for Wizards. They signed up for the class to burn targets down and when you get to the later levels Wizards can't do that. In many cases later on, the target's HP bar doesn't even freaking move when you hit a nuke on it. Gee, tons of fun.
Crunching numbers is entirely relevant, even if it shouldn't be used as the only way to balance classes.