 
			
				06-26-2022, 07:10 PM
			
			
			
		  
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				 Planar Protector 
				
				
  
				
			 
			 
				
					Join Date: Jan 2017 
					Location: Queen Ann 
					
					
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	Quote: 
	
	
		
			
				
					Originally Posted by  Reiwa
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 It was the True3D name that got it, thanks for that. 
Edit: Dallas, Texas
 
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				Back in 1999, EverQuest was released with a hybrid DX6/GLIDE graphics engine. This graphic engine was mainly built off the True3D engine and used sky resources found in sky.s3d. 
 
On November 11th, 2000, the engine was revamped to use DirectX 7. The Velious only new armor textures and full screen user interface were also added at this time. 
 
On December 4th, 2001, Luclin was released. An upgraded DX8 based graphics engine named "Umbra" was included in the release. This new DX8 engine still used the old sky.s3d file and introduced new features such as back culling (via dpvs.dll), higher resolution textures, and ground foliage. Sky.s3d was updated to add the new skies for the Luclin zones. It took Verant nearly a month of daily patching to sort out the bugs and stabilize the game. Somewhere down the line, the graphics DLL was split out from EQGame.exe into it's own file, EQGfx_DX8.DLL.
			
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						Last edited by Mblake1981; 06-26-2022 at 07:14 PM..
					
					
				
			 
		
		
		
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