I am most concerned with a community that thrives long term. No problem if you want to camp someone so hard that they quit and throw their computer out the window. I want a server that’s fun to play.
I’d like:
200% base xp - to incentivize people to try it/come back/stick it out
Group xp bonus on top of base bonus
200% named spawn rate (More loot floating around to help keep casuals in the fight)
No item loot/no cash loot - pvp is about dominance
No petitions for disputes. Settle it in blood…
Training is a-okay guilds will find a way to stop it (a team of enchanters to stun/root/break invis, etc)
Full damage spells but fix resists, seems like spells land too often against a given resist
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- monstra sunt vera, nos sunt
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