Thread: Game Mechanics: Sneak pulling revisited
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Old 06-03-2022, 07:30 PM
Buellen Buellen is offline
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Join Date: Aug 2011
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So I recently returned and startedf playing my ranger again and decided to test out how sneak pulling WAS working on project 1999 Currently.

Test 1 sneak on shoot at the 4 spawn behind bandit hill in west karana level 16 ranger 100 range bow 150 range arrows. shooting face up hill shot closes bandit 3 come 4th one furthest one back does not come. Repeated this 4 times to make sure behavior was corret.

test 2 2 spawn bandits half way along road to north karana just north of the 4 spawns 4 tent bandit camp. these two always pulling no matter if i had sneak on they are simply to close together to sneak pull.

Leveled my ranger to level 17 move lake of ill omen.

Test 3 4 spawn of iksar bandits /mauraders. building half way across the valley to cabals city. two of spawns are further than other 2 spawn who stand next to each other in a doorway of ruined building.

Could easily pull singly the two farthest spawns with sneak on. AS in west karana if the mobs are close to each other you will pull them together even if you have sneak on.


As some have posted Distance between the mobs you are trying to split is what really matter when sneak pulling.
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Last edited by Buellen; 06-03-2022 at 07:34 PM..
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