Quote:
Originally Posted by Dural_Levant
[You must be logged in to view images. Log in or Register.]
As much as much as I HATE dying and loosing XP and levels (along with the remote possibility of loosing all your gear), I have to admit that the fear of dying contributes to what makes this game so compelling. Something is lost when you remove those death consequences.
|
Yup. Never once in another MMO have I really bothered to explore a new area and consider what my tactics will be for a camp before doing it. I just jump in and if I die I respawn nearby with no penalty whatsoever. In EQ, especially in dungeons and at higher levels, I'll take a look at the area/camp while invis, consider the best strategy to use to handle the camp/break it, etc. and then try it and hope that it works because if it doesn't that's a big setback lol.