I dont know if they'd give it up or not, but honestly, I'd probably rather start from the latest Emu sources, and build from there. I've heard from SOOO many people involved in the VZTZ project that they did all kinds of hacks and mickey mouse workarounds to get stuff going. There's about 5 main area's that need addressed from the current code base
1.) Bugs
2.) Classic PvP Ballance (iffy topic)
3.) Content
4.) Boxing
5.) Hacking
1,4,5 - I've got a good handle on. Almost finished a system to eliminate hacking previously, just never had a place to implement it.
Johnny - I'm after a truly classic experience (where it only differs when the classic experience had no meaning, and an educated decision exists to change it)
I'd like the help. Currently I'm getting the server put up, and a repository to work on the codebase and admin tools for the database. I should have the server up as a starting point to where we stand in a few hours, and source control access to code and db in the next few days.
I'll shoot any interested a PM and we'll get crackin!
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