Thread: About red 1.0
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  #4  
Old 05-30-2022, 02:39 AM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
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There were three things that fucked red99 over from the start, in no particular order:

1) Exp loss. I didn't personally mind it, but apparently a lot of people did. I think it's less about the fact that you lose exp in PvP and more about the way it encourages edgelords to go out of their way to grief people because they get off on the knowledge that the other guy lost exp.

2) Horrible custom resist system that completely changed how PvP works. I only played during classic so I don't know if it ever got changed down the line, but it was complete garbage in the beginning. Melee basically wasn't viable because CC would land fairly often even through high MR, and nuking classes were grotesquely overpowered because FR/CR basically just did nothing even if you had 120-150 in them.

3) Absolutely no enforcement of the rules, allowing Holocaust to train people all day until they had no choice but to stop playing because they were literally prevented from doing anything. I recall that some smaller guild managed to kill a Holocaust officer, and Holo's response was to follow that guild around 24/7 and train them endlessly until they genuinely had to quit the server because there's no way to protect yourself from dedicated, systematic training. There will need to be an active GM (or a few).
Last edited by greatdane; 05-30-2022 at 02:44 AM..
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